Ghazghkull Mag Uruk Thraka’s Ork War Horde Army List

I’m da hand of Gork and Mork, dey sent me to rouse up da boyz to crush and kill ’cos da boyz forgot what dere ’ere for. I woz one of da boyz till da godz smashed me in da ’ead an’ I ’membered dat Orks is meant to conquer and make slaves of everyfing they don’t kill. I’m da profit of da Waaagh an’ whole worlds burn in my boot prints. On Armour-Geddem, I led da boyz through da fire deserts and smashed da humies’ metal cities to scrap. I fought Yarik, old one-eye at Tarturus, an’ he fought good but we smashed iz city too.

I’m death to anyfing dat walks or crawls, where I go nothin’ stands in my way. We crushed da stunties on Golgotha, an’ we caught old one-eye when da speed freeks blew da humies’ big tanks ta bits. I let ’im go ’cause good enemies iz ’ard to find, an Orks need enemies ta fight like they need meat ta eat an’ grog ta drink.

I iz more cunnin’ than a grot an’ more killy than a dread, da boyz dat follow me can’t be beat. On Pissenah we jumped da marine-boyz an’ our bosspoles was covered in da helmets we took from da dead ’uns. We burned dere port an’ killed dere bosses an’ left nothin’ but ruins behind.

I’m Warlord Ghazghkull Mag Uruk Thraka an’ I speak wiv da word of da gods. We iz gonna stomp da ’ooniverse flat an’ kill anyfing that fights back. We iz gonna do this coz’ we’re Orks an’ we was made ta fight an’ win!

Graffiti on Warlord Titan wreckage found by Dark Angels at Westerisle, Piscina IV

Forces

The Ghazghkull Mag Uruk Thraka’s Ork War Horde Army List uses the datasheets from the Ork Forces section.

Using The Army List

Unlike the very rigid formations used by the Imperium, Ork formations vary widely in both size and composition. The rules for creating Ork formations reflect this. The most common type of Ork formation is the warband. Other more specialised formations do exist, such as Kults of Speed and Blitz Brigades. The different types of Ork formations you may choose are shown on the army list that follows. The army list includes the following information:

Type
The name of the formation.
Core Units
The units that make up the formation. An Ork player can choose to double or triple the number of units in the formation if he wishes. A formation with double the normal number of units is called a big formation, and a formation with three times the normal number of units is called a ’uge formation.
Cost
Most Ork formations have three values. The first value is the cost for the basic formation, the second is its cost if it is a big formation, and the third value is its cost if it is a ’uge formation. If the formation only has one cost then it may not be increased in size. Up to one third of the points available to an Ork army can be spent on aircraft and Gargants.
Extra Units
An Ork formation may include any of the extra units listed in the Extras column. You may include any number of extra units in a formation unless it is specifically noted otherwise. If there is a limitation then the limit is doubled for a big formation and tripled for a ’uge formation. For example, a normal sized Kult of Speed can include 0–1 Oddboy, a big Kult of Speed can include 0–2, and a ’uge Kult of Speed can include 0–3. All of the core, extra, and free units in an Ork formation count as being part of one large formation. The different units may not move off on their own.

Special Rules

The Mob Rule (see Mob Rule) and Power of the Waaagh! (see Power of the Waaagh!) rules apply to all Ork formations.

Ork Warlords

Every Ork army must include a Supreme Command character called a Warlord. The Warlord character is free, you don’t have to pay any points for it. If the army includes any Great Gargants, then the Warlord must be placed in one of them. If there are no Great Gargants in the army then the Warlord will join a Nobz or a Gargant unit.

Battlefortresses & Gunfortresses

In tournament games, these units may only transport units from their own formation (i.e., the rules for War Engine transports do not apply to them when using the tournament army lists).

Ghazghkull Mag Uruk Thraka’s Ork War Horde Army List

Ghazghkull Mag Uruk Thraka’s Ork War Horde armies have a strategy rating of 3. All formations have an initiative rating of 3+, but receive modifiers depending on the action chosen when taking an action test (see Power of the Waaagh!), or the size of the formation when rallying (see Mob Rule).

Ork Formations
Cost
Type Core Units Normal Big ’Uge Extra Units
Blitz Brigade Any four of the following units: Deth Kopta, Flakwagon, Gunwagon 150 250 350
  • Add any number of the following units for +25 points each: Skorcha, Warbikes, Warbuggy
  • Add any number of the following units for +35 points each: Deth Kopta, Flakwagon, Gunwagon
  • Add up to one Gunfortress for +125 points
  • Add up to one Oddboy character to a Gunfortress or Gunwagon unit for +50 points
0–1 Kill Kroozer One Kill Kroozer 150 n/a n/a Replace the Kill Kroozer with a Battlekroozer for +50 points
Kult Of Speed Any eight of the following units: Scorcha, Warbikes, Warbuggy 200 350 500
  • Add any number of the following units for +25 points each: Skorcha, Warbikes, Warbuggy
  • Add any number of the following units for +35 points each: Deth Kopta, Flakwagon, Gunwagon
  • Add up to one Oddboy character to a Gunwagon unit for +50 points
Mekboy Gunzmob Five Big Gunz 125 225 325
  • Add any number of Big Gunz for +25 points each
  • Add any number of the following units for +35 points each: Battlewagon, Flakwagon
  • Add up to one Nobz for +35 points
  • Add up to one Oddboy character to a Big Gunz unit for +50 points
Mekboy Stompamob Three Stompas 225 400 575
  • Add any number of Kill Kans for +25 points each
  • Add any number of the following units for +35 points each: Dreadnought, Flakwagon
  • Add any number of Stompas for +75 points each
  • Add up to one Supa-Stompa for +275 points
Stormboyz Warhorde Six Stormboyz 150 n/a n/a
  • Add any number of the following units for +25 points each: Kommandos, Skorcha, Stormboyz, Warbikes, Warbuggy
  • Add any number of Deth Koptas for +35 points each
Warband Two Nobz, six Boyz and two Grotz 200 350 500
  • Add any number of the following units for +25 points each: Big Gunz, Boyz and an optional Grotz, Killa Kan, Kommandos, Skorcha, Stormboyz, Warbikes, Warbuggy
  • Add any number of the following units for +35 points each: Battlewagon, Deth Kopta, Dreadnought, Flakwagon, Gunwagon
  • Add up to two Nobz for +35 points each
  • Add any number of Stompas for +75 points each
  • Add any number of Battlefortresses for +115 points each
  • Add any number of Gunfortresses for +125 points each
  • Add up to one Oddboy character to a Big Gunz, Gunfortress or Gunwagon unit for +50 points
Ork Aircraft and Gargant Formations
(Up to a third of the points available may be spent on these formations.)
Cost
Type Core Units Normal Big ’Uge Extra Units
Fighta Sqwadron Three Fighta Bommers 150 n/a n/a Add up to six Fighta Bommers for +50 points each
Gargant One Gargant 650 n/a n/a None
Great Gargant One Great Gargant 850 n/a n/a None
Landa One Landa 200 n/a n/a None

Ork Forces

Oddboy CH n/a n/a n/a n/a
0–1× Supa-Zzap-Gun 60cm
MW3+
  • TK(D3)
0–1× Soopagun 60cm
2BP
  • MW

Replace one Big Gun weapon with either a Supa-Zzap-Gun or a Soopagun.

Warlord CH n/a n/a n/a n/a
Big Choppa (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Supreme Commander
Big Gunz INF 10cm - 6+ 5+
Big Gun 45cm
AP5+/AT5+
Boyz INF 15cm 6+ 4+ 6+
Big Shoota 30cm
AP6+/AT6+
Grotz INF 15cm - 6+ 6+
Shootas (15cm)
Small Arms
  • Expendable

Formations that include at least one Ork unit don’t count Grot units that are lost in an assault when working out who has won the combat.

Kommandos INF 15cm 6+ 4+ 6+
Big Shoota 30cm
AP6+/AT6+
  • Infiltrator
  • Scout
Nobz INF 15cm 4+ 3+ 5+
2× Big Shoota 30cm
AP6+/AT6+
Big Choppas (bc)
Assault Weapons
  • EA(+1)
  • Leader
Stormboyz INF 30cm 6+ 4+ 6+
Shootas (15cm)
Small Arms
  • Jump Packs
  • Scout
Warbikes INF 35cm 5+ 4+ 6+
Twin Sawn-Off Big Shoota 15cm
AP5+/AT5+
  • Mounted
Deth Kopta LV 35cm 4+ 6+ 5+
Twin Big Shoota 30cm
AP5+/AT6+
  • Skimmer
Skorcha LV 35cm 5+ 6+ 4+
Skorcha 15cm
AP4+
  • IC
Warbuggy LV 35cm 5+ 5+ 5+
Twin Big Shoota 30cm
AP5+/AT6+
Battlewagon AV 30cm 5+ 6+ 5+
2× Twin Big Shoota 30cm
AP5+/AT6+
  • Transport

May transport two infantry units without Jump Packs or Mounted; only one of the two units may be a Big Gunz; plus one unit of Grotz.

Dreadnought AV 15cm 4+ 4+ 5+
2× Big Shoota 30cm
AP6+/AT6+
Kombat Klaws (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Walker
Flakwagon AV 30cm 5+ 5+ 5+
Flak Gun 30cm
2× AP6+/AT6+/AA6+
  • Transport

May transport one infantry unit without Jump Packs or Mounted.

Gunwagon AV 30cm 5+ 5+ 5+
Big Gun 45cm
AP5+/AT5+
  • Transport

May transport one infantry unit without Jump Packs or Mounted.

Killa Kan AV 15cm 5+ 5+ 6+
Big Shoota 30cm
AP6+/AT6+
Kombat Klaws (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Walker
Stompa AV 15cm 4+ 4+ 4+
2–3× Big Gun 45cm
AP5+/AT5+
0–1× Kombat 'Ammer 30cm
AP5+/AT6+
and (bc)
Assault Weapons
  • EA(+1)
  • MW
  • Reinforced Armour
  • Walker

Armed with either three Big Guns, or two Big Guns and a kombat ‘ammer.

Battlefortress WE 30cm 4+ 4+ 4+
4× Twin Big Shoota 30cm
AP5+/AT6+
Big Gun 45cm
AP5+/AT5+
  • Damage Capacity 3
  • Transport

May transport eight infantry units without Jump Packs or Mounted; only one of the eight units may be a Big Gunz; plus four units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

Gargant WE 15cm 4+ 3+ 3+
Gaze of Mork 30cm
MW4+
  • TK
2–3× Soopagun 60cm
2BP
  • FxF
  • MW
0–1× Supa-Zzap-Gun 60cm
MW3+
  • FxF
  • TK(D3)
0–1× Mega-Choppa 45cm
AP5+/AT5+
  • FxF
and (bc)
Assault Weapons
  • EA(+1)
  • TK(D3)
  • Damage Capacity 8
  • Fearless
  • D3+3 Power Fields
  • Reinforced Armour
  • Walker

Armed with either three Soopaguns, or two Soopaguns and one of the following: Mega-Choppa, Supa-Zzap-Gun. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

Great Gargant WE 15cm 4+ 3+ 3+
Gaze of Mork 30cm
MW4+
  • TK
2× Big Gun 45cm
AP5+/AT5+
Soopagun 60cm
2BP
  • FxF
  • MW
1–2× Twin Soopagun 60cm
3BP
  • FxF
  • MW
0–1× Lifta-Droppa 60cm
MW3+
  • FxF
  • TK(D3)
and (bc)
Assault Weapons
  • EA(+1)
  • TK(D3)
  • Damage Capacity 12
  • Fearless
  • D6+6 Power Fields
  • Reinforced Armour
  • Walker

Armed with either two Twin Soopaguns, or a Twin Soopagun and Lifta-Droppa. Critical Hit Effect: The unit catches fires. Roll a D6 for each fire burning on the unit in the end phase of each turn. On a roll of 1 a second fire starts, and on a roll of 5–6 the fire is put out. Any fires not put out cause one point of damage.

Gunfortress WE 30cm 4+ 4+ 4+
5× Twin Big Shoota 30cm
AP5+/AT6+
3× Big Gun 45cm
AP5+/AT5+
  • Damage Capacity 3
  • Transport

May transport four infantry units without Jump Packs or Mounted; only one of the four units may be a Big Gunz; plus two units of Grotz. Critical Hit Effect: Move the unit D6cm in a random direction, all units under it suffer a hit. The unit is destroyed and all units being carried are destroyed unless they roll a 6+.

Supa-Stompa WE 15cm 4+ 4+ 4+
Gaze of Mork 30cm
MW4+
  • TK
2–3× Soopagun 60cm
2BP
  • FxF
  • MW
0–1× Mega-Choppa 45cm
AP5+/AT5+
  • FxF
and (bc)
Assault Weapons
  • EA(+1)
  • TK(D3)
  • Damage Capacity 4
  • Fearless
  • D3 Power Fields
  • Reinforced Armour
  • Walker

Armed with either three Soopaguns, or two Soopaguns and a Mega-Choppa. Critical Hit Effect: The unit suffers a -1 to hit modifier for the rest of the game. Subsequent critical hits cause an extra point of damage.

Fighta Bommer AC Fighter-Bomber 6+ n/a n/a
Heavy Shootas 15cm
AP5+/AA5+
Tankbusta Rokkits 30cm
AT4+
Landa AC/WE Bomber 5+ 6+ 4+
Gun Turrets 15cm
D6+3× AP5+/AA6+
2× Tankbusta Rokkits 30cm
AT4+
  • FxF
  • Damage Capacity 3
  • Planetfall
  • Reinforced Armour
  • Transport

May transport ten infantry units (except Big Gunz), light vehicle units, Killa Kans or Dreadnoughts; plus four units of Grotz. Light vehicles and Dreadnoughts count as two units each. Critical Hit Effect: The unit and all units being carried are destroyed.

Battlekroozer SC n/a n/a n/a n/a
Orbital Bombardment n/a
D6+3BP
  • MW
  • Slow and Steady
  • Transport

May transport twelve Landas and the units being carried on them.

Kill Kroozer SC n/a n/a n/a n/a
Orbital Bombardment n/a
D6+1BP
  • MW